Deliberate alterations to the human body for the purposes of cosmetic or enhanced functionality are called Bioaugmentations. These differ from mutations in that they are changes made with little impact on the human genome. Cybernetics involves the implanting of machine technologies to artificially augment (and sunder) what is humanly possible, but it does so through the use of tools – microscopic ones perhaps, but tools nonetheless. Even Bioenhancements simply seek to extend human capabilities to their maximum, whereas mutations redefine them entirely. Some folks do, however, skirt the line between human and mutate. Known colloquially as Augments, they have adapted (or been made pliable) to Bioaugmentation on a scale greater than that of most normal humans.

  • Bioaugmentation as a result of deliberate alterations to body physiology and/or function that leaves no discernable causal agent is termed “Bioenhancement”. In general, if an augmentation cannot be removed from a character, it is usually of this type.
  • Bioaugmentation as a result of implanted materials and systems that remain relatively unchanged within the human body are referred to by the term “Cyberware”. In short, if an augmentation can be removed from the character, it is generally of this type.

Almost every type of bioaugmentation has a listed Alteration Value in points. A character may have a total number of Bioaugmentations (including cyberware) valuing not more than half of the lower of their Spirit or Vigor dice, plus 2, before they begin to exhibit complications. This value is called their Bio-Threshold, and should be considered a new Derived Statistic. Attributes use only their natural value, and not their augmented one, when determining Bio-Threshold.

For Example: Nick Nasty has a Spirit of d8 and a Vigor of d10. He has to use the lower of these characteristics (his Spirit) when determining how many points of Bioaugmentations he may take before becoming compromised. Thus, Nick Nasty has a Biothreshold of 6.

The nature of these complications vary from individual to individual, but are caused by a multitude of factors, including the body’s rejection of foreign materials, changes to an individuals psyche due to the formation of new identity constructs, and latent genetic instabilities. When a character exceeds their Bio-Threshold and gains points of complications, those complications must be balanced by an equal value of Hindrances.

However, enhancement happy characters aren’t left totally out in the cold – a number of new edges exist to help characters manage additional bioaugmentations.


FUTURE PERFECT: Identity Function nevereverend