FUTURE PERFECT: Identity Function

FUTURE PERFECT - Identity Function
Identity Function Campaign Blog

A lone starship cuts through the darkness…

In Transit
On an Alliance ship en route to penal colony X-107

Player characters awaken on a prison ship en route to a penal colony, which no clear knowledge of how they got there.

Shaun and Ryan get surreptitious messages warning them of an outside party which may attack the ship.

Shaun attempts to hack the control panels for his cell and makes contact with a person called Sentinel, who also seems to be hacking the ship systems. Sentinel warns that the ship is not what it seems, and claims to be under some kind on inhibitor system. He also warns that the ship should be coming under attack soon, and if he and Shaun work together, then each can get off the ship during the ensuing chaos. When ask how he knows this, Sentinel explains that he intercepted communications. Sentinel wants Shaun to download some information from one of the major computer access points either at the Bridge or main engineering control. In return, Sentinel can offer Escape Pod control access codes.

A man in another cell builds a strange device with some paper-clips, duct tape, thread, and a rubber band. One man in his cell is freaking out at the guards. Two other men in their own cells appear to be sleeping.

Otto and Gabriel are in the far cells, and unlike the others, have been fitted with inhibitor collars which they keep trying to break — resulting in pain and unconsciousness.

Shaun uses distractions to cover his access to the system and gains control over camera and communication controls and assorted information data. Additional hacking grants him access to the inhibitor collar controls in the far cells.

Paperclip Drill Guy begins doing something…

Shaun uses the Comm system and speaks to various people in the cells — Paperclip Drill Guy it turns out has a plan to turn off the energy fields of the cell walls.

The ship is under attack… Chaos ensues… Paperclip Drill Guy shorts out the power to the cell block as Shaun turns off Otto and Gabriel’s inhibitor collars. Jail break begins.

Mookie's Rise and Fall
Fighting their way off a doomed ship by way of some escape pods and a little stolen loot along the way

A Gunfight erupted in the pitch black cell block, the panicked “marines” attempting to gun down any escaped prisoner who approached the exit.

A series of physical assaults and some well placed gun fire allowed the PCs to secure the cell block with only two (mook) casualties on their side and no other significant injuries. Much of the gear was taken; notably generic, it seemed less and less likely these soldiers were part of a regualar Alliance force.

Jury rigging a power cell to the dead door panel allowed the PCs to enter into yet another gun fight. A pair of Alliance fleet security officers loosed suppressive fire at the open door way, but were quickly taken out.

The PCs moved rapidly to secure the Cell Block control room, and moved from there to intervene in a battle between the Alliance soldiers and the outside assault force – pirates from the Coleson clan.

Ranged fighters such as Gabriel and Mookie Von Mookenstein gunned down everyone in a short series of rapid fire assaults while Shaun made contact with Sentinel. Ryan commented that Sentinel is an advanced AI used exclusively on the Alliance’s HYPERION-CLASS Command Carriers. Sentinal confirmed that he is an AI, but maintained that his deal was still a true one and that he’s partially locked out of the ship’s controls.

PCs abort their attempts to strip the cell-block command console down for parts when they realized at least two more fireteams of soldiers were headed their way. Instead, they made directly for the lift down to Engineering Control.

The Engineering deck was as much a facility for engine control as it was a cargo bay. A massive security robot came online when the PCs entered the area, but it was under Sentinel’s control. Four crates – three of which contained additional robots – were stacked in the cargo bay. [Paperclip MacGuyver] decided the robots should be taken with them, so Ryan stole a lifter truck and loaded them onto it.

Shaun downloaded Sentinel’s files from the Engineering console – most of it was encrypted, but he did note several file headers referring to the Nebula Queen project.

The party raced back to the main deck to get to the escape pods before other assault forces arrive. Using codes provided by Sentinel, the Pods are enabled and a flight-plan loaded into them. However, a second before launch, the sequences were suddenly aborted. Shaun managed to re-enable his and Otto’s pod to reinitialize and launch, while Ryan simple took manual control over the pod occupied by him and Gabriel. Unfortunately, the last two pods – one containing [Paperclip Macguyver] and Mookie Von Mookenstein and the other holding the crated robots (plus one, uncrated one) – were locked down.

[Paperclip Macguyver] had a plan to use a small charge to release the pods, and Mookie attempted to buy him some time as two fire-teams of the Coleson assault forces approached. Mookie was gunned down in the firefight, and [Paperclip MacGuyver] reactivated the un-crated robot to grab Mookie’s unconscious (dead, actually) body and pull him back into an escape pod.

[Paperclip MacGuyver] leapt into the empty pod and triggered the charges. The action released the last two escape pods, which blew free of the heavily damaged ship.

...Just Like Hitting a Cat With a Stick
Escape pods land on a desolate moon occupied by some trigger happy people and a very odd cat

After four days in space, the pods crash land on what seems to be a terraformed moon orbiting a hazy purple-brown gas giant. A lone fighter craft is seen flying from the moon’s far side only to disappear into the planet’s gaseous mass. The landing is rough, but manageable.

Bioscans indicate that the air is breathable, but slightly toxic – prolonged exposure could lead to complications. They decide to brave it, with rebreathers and the hope they’ll find a way back to civilization within weeks, and set off to find help. After stripping supplies from their pods, they first decide to recover the security robots (and confirm that Mookie is, indeed, quite dead) from their pod, which landed in a large pond.

Gabriel opens the pod doors, but Robot Unit One has remained active. Since Gabriel is still wearing Alliance Combat Armor, it attacks the Soldat with it’s Powerstaff. Reeva shouts an order for the unit to stand down, and it complies. They recover three of the four security units, using parts from the heavily damaged forth one to make repairs to the others.

Reeva decides that instead of number designations, the robots should have names — Unit One is named “Xavier”; Unit Two is named “Eduardo”; Unit Three is given the name of “Antonio”.

With the robots acting as body guards, the PCs begin following the path of a detectable underground water flow. The land itself is mostly dry scrub, with uneven rocky hills and patches of “forest” that are little more than sprawling masses of thickets and spindly, gnarled trees. What seems most incongruous, however, is a large house cat lapping at a small water pool.

Otto smacks the cat with a baton… others rally to try and keep the cat from harm. Dazed and shaken, the cat suffered a small cut, but was otherwise fine. They realize that if a house cat is here, then there must be some sort of civilization nearby. Ryan is pretty sure that they are somewhere in the wild spaces of the Freespace, likely in some warlord’s territory. He adds that Greyjackets sometimes hide out or pass through these areas, and always offer some sort of gift to the local warlord when they do. Reeva confirms that traders in some of the merchant clans do much the same thing.

Otto makes a sign stating “FOR YOU!” and puts it around Antionio’s neck. Two more signs reading “FOR SALE!” are placed around the necks of Eduardo and Xavier.

Irregularities in the terrain reveal was appears to be an access point leading to an underground complex. The passage is blocked by an energy field, though there is a comm panel set adjacent to it. Armed men appear on the other side of the field, but do not respond to the party until Reeva speaks to them in Ranti. They lower the barrier, but things are obviously tense. When neither Shaun nor Ryan comply and drop their weapons, they are restrained by “stickyballs” fired at them by the locals.

Negotiations ensue as they are brought to see Gryff, the local Warlord. Gryff is a massive man over seven feet tall and easily six hundred pounds. He holds a cigar in his clawed hands and sports a good deal of obvious cybernetic augmentation. Gabriel attempts to speak for the party, but the negotiations spiral into the toilet when threats begin being tossed about. It seems that Gryff recognized that Ryan could command a fair price from the Alliance authorities and is hesitant to give that up, especially when confronted with surly and rude interlopers.

Shaun intervenes and wrests control of the negotiations. Once some semblance of sense is restored, the Security Robots are “traded” to Gryff in return for 3000cr and things calm down. Gryff agrees to let Otto use his comm system to make a call to an ally of his in the hope of arranging a ride. Unfortunately, she is several days away, even rushing to arrive.

Gryff offers another alternative — He’ll give them a ship, provided they blow up the fighter craft poking around inside the gas giant. Gryff admits that none of his men are skilled enough pilots to fly through the planet’s atmosphere. Once the task is complete, they’ll be free to go, ship and all. Shaun is hesitant to take the deal, but everyone else outvotes him.


The Space Gun!
Gabriel fires the SPACE GUN!

Ok… Gabrielfires the Space Gun while Ryanpilots the stripped out Ogre-class freightrunner. They find not one but several Regency fighters (Mongoose class) running ferry between the gas giant and some kind of subterranean base on the far side of Gryff’s Moon.

They notify Gryff and update him about what they have found. Shaun establishes an open channel that streams their sensor data right to the Warlord. Once the first Mongoose fighter is destroyed (and Gryff has deployed light tac-nukes against the base), he sends up additional support in the form of three old ASP fighters.

The remaining Regency ships activate a distress beacon along normal Regency frequencies — it appears they may be who they appear. But what the hell is the Regency doing out here in the Wildlands of the Freespace?

Ryan is definitely keeping the upper hand in the dogfight against the lighter fightercraft until a Regency Command Carrier and a full compliment of fighters and gunships arrive in response to the distress call. They fast and sudden arrival was indicative of a short H-Space jump. The Regency sends a “Request” for the local forces to stand down while the Regency finishes their recovery operation. A frieghter being used as a tug, is pulling out an ancient relic of some kind – several hundred feet long and about forty feet wide, it resembles a multi-chambered tube of steel, titanium, and oil-based polymers. Protective tarps have been draped around the relic, but an array of thrusters can be seen on the tube’s back end. The Regency collects their prize, and departs — thanking the locals politely for their time and understanding for the inconvenience.

Gryff still has the PCs check out his Satellite, which has indeed been hacked, but not by the Regency. Shaun makes some adjustments to it, and all parties consider the deal to be done.

Leaving Gryff’s Moon and the region around it, they hope to get the hell out of the Wildlands as quickly as possible. They set a course for the Harbinger Gate, the closest Gateway to their current position. It does not take them too long using a series of controlled H-Space jumps.

Harbinger Gate is surrounded by a community of barely stable space stations and flotillas of old starships all clustered together. Shaun takes some time to make contact with a local known to buy weapons and armor, an old Clanner named Toady. Shaun unloads all the Alliance gear that he can, keeping some money available, and bartering a bit for some working power cells before returning.

They pass through the Harbinger Gate and arrive at Nexus Gate, where they start attempting to reach assorted contacts. Reeva finds a buyer for the Ogre and some of its components, getting everyone a fair payday for their time. Now, however, is the question of what to do and where to go…

Ryan seems to advocate making contact with the Greyjackets.
Shaun wants to head back to the “safety” of Coalition Space, specifically the old industrial sprawl on Rakhan Prime. Otto seems to agree.
Gabriel doesn’t seem to care where he goes; indeed, he seems thoroughly non-plussed by everyone’s recently shared ordeal.
Reeva doesn’t have a preference either, but offers to sell them a ride wherever they opt to go…

Otto Steps It Up A Notch...
The PCs split up - Otto, Shaun, and Gabriel have some fun on Nexus Gate

Otto stalks, rapes, and kills some government officials from the Collective…

It appears as if there are three ideas as to what to do next for the assembled group.

Ryan takes his share of the haul from selling the Ogre and goes off to his Greyjacket buddies where he’ll get his ship. He also may be trying to sell out the people who are carrying Sentinel; after all Sentinel could be useful to the Greyjackets and he doesn’t owe these people anything.

The remaining four, Gabriel, Otto, Shaun and Riva need lodging for the night. Riva suggests going to Xui Xi City on Dust where rates for everything are much cheaper than on Nexus gate which caters to higher end travelers. Riva is largely ignored and he leaves contact information where he can be reached, which is also intentionally forgotten. It seems out of the remaining three, nobody really wants to deal with Riva with all his bluff and bluster.

Otto wants a place he can hang out for a while so he can wait for his contact Angel who will be his ride off this place. Gabriel mirrors the sentiment of wanting a place to sit down a while so he can sit and rest, as he’s just been paid and he’s fatigued from lugging around his massive nuts. Shaun looks around for cheap lodging, like a coffin hotel or other out of the way place. Otto refuses to rest in some cramped fucking coffin and heads off to a seedy pub named the Jumbled Goat for a sandwich and drinks. Gabriel follows so he can get his drunk on and maybe have some fun with the locals and Shaun keeps in line so he’s not left alone with whoever might be trying to track them down after their escape.

The Jumbled Goat is packed full with really nowhere to sit, so Gabriel makes himself a spot at a table by tossing two of the four occupants to the floor and starts telling tales of his huge sore balls to the other two who actually begin to laugh at the situation. Gabriel has found himself among four business/political types from the Collective who are blowing off some steam and having a few drinks before they head off for the evening.

Otto and Shaun find a dark corner table occupied by one man in a dark hooded jacket who appears to be busy with his own thoughts and things. This man who later lets on that he knows Shaun as his Hacker ID Whisper, offers up some hospitality by kicking out a chair so they can sit. Otto gets his meal and keeps mostly quiet watching Shaun as he works the room for information and locates a contact for a woman who makes high quality counterfeit ID papers. Shaun thinks he should get a fake ID to hide behind just in case he is being followed, that way he can lose the trail here by making his ID disappear.

Gabriel is busy being fed drinks four to one against the four businessmen who are amazed at his ability to keep up at this rate. Not long after Gabriel begins to fade and the four see their opportunity to roll this guy who had previously flashed his roll of recently earned “Combat pay” as he tried to buy his own drinks. Otto notices Shaun who noticed this situation and they meet in the middle at the table with Gabriel before he loses too much money, scattering the four Collective men to the streets.

Shaun takes Gabriel to the corner table, finding the dark jacketed man gone. Otto on the other hand, gets his night started.

Otto begins his prowl. He follows the four half drunk men back to the hotel complex that has been rented out by the Collective for their own. The four go to the penthouse area of the building which is a large hotel casino. Otto sets himself up to watch the four until they leave to go back to their room for the night. A waitress comes up to Otto and offers him her services for the night, and brings him drinks. Otto flirts with her so he can get access to her service pass which she told him would allow him access to the room the four are staying in.

When the waitress gets off shift she invites Otto to her room. Otto takes the invite and wastes no time once inside. She warns Otto to keep quiet as she has a young child who might wake up and see what they are doing. Ignoring her request, Otto begins his assault on this woman. His time with her was less of a sexual thing and more of a way to dispatch her so he can get on with his goals for the night. Otto treats the woman roughly and chokes her during sex, forcing her into unconsciousness as her child watches on horrified. With a thumbs up to the child, Otto takes the service pass and exits the room to find his intended prey.

Inside the room of the four, he finds two of the men having very animated sex on the couch. Several doses of some kind of sexual drug lie used on the floor. these two are oblivious to the monster that has just bypassed security and gotten into the safety of their room. Otto surveys the room and heads up stairs to the automated bar and gets himself a blended scotch whiskey and begins to set out his tools for the night. On a cloth napkin he places two carbon glass knives, and icepick, a corkscrew, and three security batons. Pleased with his selection, Otto takes his things and heads off, drink in hand calmly searching the room for unlocked bedroom doors.

He finds one open and one locked. Preferring to keep silent and calm, he enters the open room finding clothing strewn about and an open sliding glass door leading to a jacuzzi on a patio area joining to the other locked room. There is one man in the water, wearing a device that is dripping this sexual drug into his eyes, which are rolled back in his head. This man is in an unconscious state of hyper-arousal. Otto takes out two blades, plunges them into the sides of the man’s neck, and pushes his head underwater. He cleans his blades, takes the man’s ID and enters the locked room through the open sliding glass door.

This room contains a man who is drunk and passed out on his bed, half empty bottle of bourbon in one hand, one dose of the same sexual drug in the other. Otto collects this man’s ID and a credit chip containing some money. He simply ties the man to his bed with his own clothing and leaves the room seeking his big kill of the night.

By now the two lovers on the couch have changed positions and are busy, face first in the crotch of the other, unable to see the approaching doom. Otto calmly loosens his tie, finishes his drink and begins to disrobe. Once naked he grabs his two knives and leaps on the two men. He forcefully rapes the one on top, while attempting to use his knives like handle bars in the gut of the one below. Otto pushes his massive frame onto the man on top, keeping him trapped under him as he is sodomized. The one on the bottom narrowly rolls out avoiding the two blades that cut deep into the couch. As the man being sodomized frantically tries to get away he only manages to get further penetrated. Otto, continuing his sexual assault, throws a knife at the man scrambling to hit a security alert button.

One blade thuds as it sinks into the man’s skull, killing him instantly. The man being raped and sensing death, reaches for his last hope. He pulls a large pistol hidden in the couch, and tries to gutshot Otto. Now that his prey is armed, Otto disengages and rolls behind the couch for cover. The man rolls to the floor and takes a shot. Bad luck continues for this man as his shot blows through the couch but isn’t left with enough force to stop Otto. A second blade flies, thuds and leaves more blood.

Calmly surveying what he had done, Otto collects his weapons, and gets himself another drink. Before getting dressed he takes a little time in the moment. He savors his second drink and cleans and puts away his tools. That’s when something, as if it were the first feeling Otto has had during this whole exchange, hits him. He cocks his head, looks into the eyes of the man he had raped and killed, and pulls his knife. In short work Otto decapitates the man, stares deep into his eyes until the pupils constrict to pinpoints. Whether it’s loss of blood or some condition of the brain dying: that eye reaction looks almost like a camera taking a picture. When this is done, Otto places the man’s head in his own crotch and leaves the room. Otto strolls down the hall as security passes him, heading to the room to investigate the commotion raised by the gunshot.

One bad day for four businessmen, just another Saturday night for Otto.

Meanwhile, back at the Pub. Gabriel is quickly sobering up and Shaun is having a sandwich with cold beer. Otto arrives several hours after he had left, suggesting that they get a room for the night and look into a credit chip he had found during his walk.

In the cheap room Shaun hacks the account and steals the money, he also makes contact with the Counterfeit ID woman and sets a meeting. Otto and Shaun leave while Gabriel takes a huge dump, complaining that his balls keep drooping in the toilet. Shaun and Otto meet the counterfeiter and acquire new ID’s.

Shaun hears through the streets and sub-nets that someone had been looking him up. A quick search leads to the man with the dark hooded jacket in the bar, who is met in the net space. He is introduced as Abstract, a hacker who runs in a ship the Wayfarer. He inquires about certain information regarding the Nebula Queen and other oddities. He offers to possibly inform Shaun about the case of missing persons if things check out. He also makes an offer of work and suggests they meet on Harlinn’s World in a months time.

Otto and Shaun go back to the room to wait for Angel, who shows up within 12 hours and they all depart to Coalition space, from Nexus Gate to Blackwatch Gate.

At Blackwatch, Shaun collects his things and finds the station in disarray. A potent computer virus and bacterial infection have begun to ravage the station. The people seem to be suffering from a bacteria that enters the blood stream and consumes the heart. The androids and robots are also acting strange, as the whole gate system is compromised, with the environmental controls being most obviously affected.

Shaun freaks out fearing infection, gets his meds and gets the hell out after manually decontaminating himself and companions, only to find out through the med scanners that Gabriel is a biological threat. He contains four out of seven components to make a bomb of some sort. The other three are very common, such as oxygen and hydrogen. It seems whoever made Gabriel had a reason to blow him up. Maybe it’s a safety switch if he goes rogue, maybe it’s so he can be used as an unwitting suicide bomber, who knows.

They head down to the planet where Shaun might be able to formulate a plan to stop the computer virus with some information he gathered on the virus code itself and some of this allies on the net. But first, he wants to re-establish Sentinel and find out what he wanted with them in the first place.

Balls, Malls, and Tall Tales
The PCs meet up in the lawless southlands of Rakhan Prime and begin the fight to liberate a shopping mall... indeed, a shopping mall.

Reeva, in Xui Xi City on Dust, starts poking around for information. He’s told to look for old Caleb on the Southwharf Spacedock.


Reeva, noting that at least 36 hours had passed since he departed from the people he shared his little adventure with had contacted him, decides to go looking for them. Unfortunately for him, they had already met up with Angel and gotten their ride back to Coalition space.

Reeva makes his way to his contact and seeks out Ron Sh’teal, a shady businessman in the area. Ron, hoping to make some money, readily invites Reeva into his modest place of business and home, locally known as the Sh’tole. The Sh’tole is where anyone can barter or sell just about anything for just about nothing. They’re not picky if you’re not. Stray housecats linger around the Sh’tole pestering anyone who comes by, and getting excited and noisy when people approach, sort of like a crazy cat lady perimeter alarm.

Inside Reeva is quickly offered Sh’teal hospitality and refreshments. Ron’s cousin offers Reeva a dirty sock soaked in starship fuel and some sort of low grade food from a can. Cousin Don says the food and fuel makes the cats more tolerable, which Reeva is very uneasy about. (both the cats and the intoxicants)

Ron and Don both breathe deeply on the dirty sock, casually eat the canned meat and drink some sort of home brewed moonshine. Reeva is desperately trying to get any sort of useful information from either and is losing a battle with intoxication on their part. Reeva is perceptive enough to realize he’s not getting the whole story. Such as when certain things are brought up, like the disappearances of people all over the area, as happened to him and the others he’s looking for. Reeva manages to get a lead out of Ron, who states he’s heard a few things about the disappearances around the Southwharf from an old grizzled cyborg named Caleb. Reeva asks how he’ll recognize Caleb, and Ron just smirks and says, “oh, you’ll know Caleb.”

Caleb is a Cyborg with cybernetic systems that are obvious and garish, looking old and worn. Caleb’s cybernetics click and whir as he busily works the wharf around some docked and stored ships. Reeva thinking he sees a chance at an easy score, offers to go through some of the ships for Caleb. Caleb responds that those are the words of a clanner salvage brat. Reeva feigns offense and Caleb responds that they are the only people stupid enough to think he’d let them have unsupervised access to these ships that only they would consider “abandoned”.

Seeing that he has no chance of “salvaging” anything here, Reeva gets to his reason of being there. He mentions that he’s looking for someone that he knows, that disappeared. Caleb, turns from his work, his cybernetics go quiet and appear to move much more smoothly. “who are you looking for kid?” says Caleb, squinting as he questions. Shakily, and feigning confidence Reeva says, " Oh, me, um, Otto, a big guy and hard to miss seeing. I’ve done some jobs with him and I can’t find him anyplace and heard you might know what happened to some people who have disappeared."

Caleb stares at this kid, confusing Reeva and making him nervous, says “Otto Murrin?”. Reeva screws up his courage and continues on with his boasting. “Yeah, Otto Murrin, the big guy, we’re associates, we’ve worked together and I’m looking for him.” Caleb points to a room in the back of the wharf, sort of like a foreman’s office, “There’s coffee and danish in that room, go sit down. You want to find Otto, I have a call to make.” “You got fifty creds for the call?” Reeva negotiates down to forty.

Onboard Angel’s ship a transmission comes through. “Angel, it’s Caleb from the wharf. You seen Otto lately?” Angel replies “Caleb, is that you? Yeah, Otto’s with me why?”

Caleb turns to look at this kid who is actually drinking the sludge he called coffee by the half gallon and says “well I got this kid here, who says he works with Otto and is looking for him and thinks he’s missing. He wants to get hold of him.” Angel asks who the kid is and learns it’s Reeva. Otto says he doesn’t know the kid and Caleb gets ready to take serious action. Shaun recognizes the name and states that the person in question is the obnoxious cocky tech kid who was imprisoned with them.

Shaun and Reeva are allowed to talk over the comm link. Reeva seems confused as to why he was left behind, after all they shared that experience where they were all captured for unknown reasons. Shaun tries to subtly get Reeva to understand that that topic is not something for open conversation, as some comm channels are not secure. Soon Reeva finds out that yet again his attitude has driven people away from him. Due to the nature of the task at hand Shaun admits that they need the kid’s help.

In short order Shaun gives Reeva specific coordinates to where they are and where to find them planet-side.

Reeva thanks Caleb for the call and asks if he knows anything else about missing people. and offers him fifty credits. With only a blur of a motion and no sound at all, Caleb slashes Reeva across the face with an implanted cybernetic blade. The force and precision used surprisingly only leaves a slight cut across Reeva’s cheek. This action shows the tech savvy kid that Caleb’s cybernetics, although looking ancient, have fine manipulation and deadly accurate precision. Caleb looks like an old heap of a labor model but have the working precision of a cyborg meant for something much more deadly.

“That’s a lesson kid, I don’t need your credits.” “Only a few minutes ago you only had forty, now you have another fifty. That’s one clumsy mistake, but the clumsiest mistake you made was casually mentioning Otto Murrin.” “Let that cut be a lesson you learn.” “Don’t go dropping names of dangerous people, it could get you hurt” “What are you gonna tell people when they see that scar?” With watering eyes and a slack jaw, Reeva tries to muster up some bravado. “I’m gonna say I met a cyborg and survived a nasty fight with him, no, I kicked his ass.” Shaking his head, Caleb tries again to explain that he’s teaching him a lesson. He could have just killed him for dropping a name like Otto, and nobody would ever ask questions. Instead he’s being let off with a warning.

The crew on Angel’s ship looks for places to land on Rakhan Prime, in the lawless southern hemisphere, and immediately distrusts anyplace with an active landing signal. Angel states those places must be traps set up by those desperate to hijack a ship on the planet surface.

Angel finds a high building they can land on and makes her descent. Upon landing, her three engineering robots stand around her ship and a passive cloaking device is set up between them.
Angel states they should hire a local to guide them, since they are most likely more familiar with the area and cheap to buy.

Shaun surveys the area and looks at the locals like stray animals. He claims they can most likely buy passage for food and continues his under estimation of the locals.

One of the locals with some sort of rigged up sharpened steel rod approaches the team. This local man seems a bit brain damaged and confused. He states his love of food and “stuff” and seems to state that he knows where a terminal is that they can access the network from. This local keeps stalling and confusing the issue of leading the team to a terminal, even after he was given a meager meal of survival protein cakes. The team takes some joy in poking fun at this man and threatening his well being if he doesn’t bring them to a terminal.

Otto is on the verge of ending this man’s life, and Gabriel is once again taking out his huge balls and threatening to quench the man’s thirst with his urine if he doesn’t get more cooperative. That’s when the ambush occurs. I guess you should never get caught with your pants down.

Otto who is so attuned to violence, reacts before anyone, stepping in front of Angel to take a shot from some sort of makeshift power staff blaster being used by some scavengers on the adjacent building ledges. Gabriel usually the first to react pulls up his pants and readies an assault weapon. A few more shots are fired from the scavs and Angel is hit, she falls like a rock. Shaun tries to hold his own, taking out one of the scavs before being shot himself and falling down. Gabriel had already shot three dead and is looking at Otto to see what he’s going to do. Otto had already taken the man with the makeshift spear as a body shield and is looking for something to throw at the scavs on the ledge. Having no luck, and having fumbled the makeshift spear, he regretfully hauls out a large pistol and blasts one of them off the ledge.

Seeing that there is only one left, Gabriel takes the moment to tease. “Hey, if you jump off the ledge now, I won’t shoot you. You might survive the fall, but you won’t survive me shooting you.” Briefly considering the options, the scav tries to run. Otto hurls a loose stone from the roof at him, knocking him down as he tries to run. Gabriel guns down the scav before he can get back up and says he’s going to jump the gap and gather what the scavs had. He takes a motion toward the edge and stops, “Nah, If I try to jump this gap I might trip on my balls and have a nasty fall.”

Otto is already tending to Angel who had fallen and Shaun has gotten up after faking how badly he was shot. Gabriel takes out a med kit and tends to Shaun when he find out that indeed he had been shot and was wounded, not just faking. Angel on the other hand, smirks and says the shock of the shot mush have knocked her senseless but other than that, she’s just fine.

The assembled team, not wanting to be caught in another ambush, decides to go inside instead of waiting outside for Reeva to meet up. Inside they find they had landed on a huge mallplex and economic tradehub of the area. They make short work of several desperate scavs and find the first terminal broken. Looking around for parts to scrounge and fix the machine, Shaun notices the remains of an electronics store that may have what he needs. The only problem is that it’s two floors down and only accessible by either zip-line or fighting through two floors of scavengers.

Gabriel who had been assigned to guarding the passage between the rooftop and the present position of the team, is called over. Shaun asks Gabriel to repel down and see if he can find a list of items he needs to repair the terminal. Gabriel, laughing that he could just toss his balls down the hole and follow them down, grabs the rope and slides down.

Several minutes pass and Gabriel calls back up that he has a problem. There seems to be a standoff between him and what appears to be mall security and some mutants. He asks if he should just shoot them. Shaun states that he and the team will make their way down to negotiate.

Upon arrival, The team is faced with two burly, nearly seven foot tall people with leathery skin and bony protrusions on their heads who are armed with rifles. Four other men, who are the most cleanly dressed of anyone they have seen so far, seem to command the security force. They state their purpose, to protect the terminal and supplies that exist in this storefront. They provide law and order to this area and receive their orders from Control.

Shaun smirks and recognizes them as androids who are getting orders from a command computer that must be nearby. Trying to begin a negotiation, Shaun says he needs access to the terminal so he can connect to the local system. The android team asks what clearance he has to access the system. Is he from the new ProVee? Seeing an opening Shaun lies his ass off and convinces the androids that he is indeed a representative of the new ProVee, thanks to some of his bio-engineering. “Who is the new ProVee?” they ask, and Shaun is stumped. Gabriel speaks up and says that the Coalition military has stepped in to regain control, and if they don’t believe him, he’ll show his credentials, motioning to his balls. Not really wanting to see his balls, the Androids accept the answers and allow Shaun to contact Control.

Shaun negotiates with Control, as a consultant for the Coalition military, and learns of what is going on. Control has set out security androids, allied with locals, to make a secure area in this lawless land. They have secured several terminals 36 out of over 70 that once existed. It seems that Control is mostly trying to ensure that it is protected and secure. Shaun convinces Control to allow he and his team to access the main Control room to check the integrity of the network. He just needs time since he is waiting for his technician to arrive. The team is given protection and a perimeter is set to ensure that Reeva will have safe passage to the rendezvous point.

Hours later, Reeva who followed the given directions,lands on top of the mallplex. He is escorted to the rendezvous point. He is quietly instructed on the lie that is going on, and to play along. Reeva finds the lie easy to go along with, because it makes him appear to have great authority.

Gabriel asks Reeva where he got that nasty scar on his face, and Reeva gives his story about beating up a cyborg. Rolling his eyes Gabriel knocks Reeva on his ass with a little jab, then helps him to his feet. “Kid, I fight, that’s what I do. You build and repair shit, that’s what you do. Stop the bullshit, it’s not working for you.” “but keep it up if you wanna see my balls, did you hear, they’re huge”

With that, Gabriel takes point with the two huge mutants and clears a passage to the elevator so the team can go meet Control. In short order, the team is on their way to the sub-basement.

Zombies you say?
Plague infected people have become little more than zombies and they hunger for the flesh of the PCs.

The group as it now is, Otto, Shaun, Reeva, Gabriel and Angel and two mutants from the security force, make their way to the sub-basement of the mall complex.

While they descend, they realize this is no mall, but the central financial complex and trade hub for the region and all of Calvert City. The sub-basement is found at lease five stories below ground level. Indeed the builders of this building intended the sub-basement to survive even if the building had collapsed.

The doors to the elevator open and they find themselves in a concrete hallway devoid of all markings. Small lights, behind a clear casing, are set into the wall, lighting the way. Upon close examination, the walls appear to have trace amounts of paint stuck in the tiny crevices where maybe a painted sign once was. There also appear to be small holes in the floor and walls, as if something were once bolted into them.

Further examination shows that there were bolted down corrals and docking stations for small motorized transports, along with directions painted on the walls. Somehow, something has stripped the metal and paint from the floors and walls. This leaves the assembled group to wander aimlessly down the hallway without even a map to go on.

The primary stretch leads down to a T intersection. One way leads to the Transit Authority, the other leads to the inner workings of the complex, including Control. They opt to head towards Control and begin their negotiations.

Control allows certain people inside the computer room, namely Reeva and Shaun, who are the “acting consultants” for the Coalition military. Shaun gains schematics for the system and it’s connections to the SysNet. The AI offers up information that it severed it’s connections to the outside network, because of both physical and system related threats, and it’s primary function now has become the safety and security of the complex. In fact, the executives in charge of this facility had fallen victim to Control’s defense mechanisms.

It seems that there was some sort of electronic threat, like a computer virus that caused Control to isolate itself. Also there was some sort of physical threat from the outside, and as the executives tried to flee the sub-basement through the Transit Authority, Control released a corrosive gas through the ventilation. Everything but the concrete walls and blast doors had been dissolved. All ways in and out of the sub basement had been sealed completely, with the only way to contact Control was through the terminal ports that it had guards protecting.

Reeva examines the connections in the wiring shafts below control and understands how to repair them. He comes back up and speaks with Shaun who had come to an agreement with Control. If Shaun can go outside the complex and reach a working terminal, then gather proof that the outside world and system are safe, then Control will agree to reconnect.

The problem now, is finding a working terminal in the middle of a ruined city full of scavengers.

They head back up to Angel’s ship and try to connect to the local system and find a working terminal. There are two terminals on the grid that appear to be salvageable. One is a bit of a way out and would make connecting to Control difficult, the other is much closer, which they opt for.

This terminal is right outside the Transit Authority entrance, so they land on the roof. The roof of the building has some rubble scattered on it and it appears there are scavengers living amongst it.

The scavengers are not behaving like the much bolder people on the mallplex roof, but appear rather afraid. They are hiding and looking across the way at another pile of rubble where nearly animal noises are coming from. Gabriel aims his rifle at the rubble and Reeva takes steps forward to investigate the sounds. What he finds are what appear to be people being torn apart and eaten by other people. The cannibals are gaunt and frail looking. Their skin is sickly colored and their eyes lack any signs of human thought. What Reeva has stumbled upon are plague zombies. People infected with a degenerative bio-plague, that is consuming bodily resources and sickening their brain. These people are driven by blind instinct and hunger, tearing away at anything they think is edible.

The unlucky scavengers had been set upon by these monsters and two of their number were as good as gone. Reeva draws the attention of the four monsters who rush at him, scrambling through rubble and over any obstacles.

Reeva takes a few shots and is unsuccessful as he is knocked to the ground, safely sheltered in his hermetically sealed combat armor. Gabriel makes quick work of the hungry animals with rapid fire shots. The commotion draws the attention of yet more hungry beasts, that begin to crawl out of the woodwork at the thought of a meal.

Shaun keeps his distance and hides near Gabriel who makes excellent use of his automatic rifle. Otto and Angel use Angel’s ship as cover and begin to lay down fire on the approaching threat. Not long after it had begun, it stops, there appear to be no more zombies in the area and the scavengers had fled.

Reeva goes to examine the scavengers that had been being attacked by the plague zombies and finds one torn to bits, the other busily trying to scoop his guts back into his abdomen, delirious from trauma and blood loss. A ventilation shaft opens, and a scavenger says it would be mercy to kill anyone bitten by the plague zombies. Before he can be questioned he scurries back from where he came.

Reeva raises his blaster, considers for a moment, looks the man in the eye, and kills him.

Shaun tells Reeva he’s a cold hearted bastard for looking this desperate man in the eye then gunning him down, after all, all he needed was help. Shaun laughs off the sentiment and looks over the edge of the roof at the streets. Gabriel also surveys the area noting that this is all so strangely familiar to him, as if he’s done this before.

The streets have begun to crawl with plague zombies who are looking for a way onto the roof. Many of them disappear into the Transit Authority itself. Maybe this was the physical threat Control had sensed. Disgusted at the scene before him, Shaun suggests that they make their way down to a not so distant building where he suspects the terminal may be.

They pile back into Angel’s Ship, and she pilots them across the street and hovers in place, allowing Otto, Gabriel, Reeva and Shaun to descend to the streets.

The terminal is located underneath some rubble that Shaun and Reeva must push aside before assessing the condition and functionality of the terminal. Otto and Gabriel set themselves up to ward off any approaching zombies.

In short order zombies begin to appear, but not the same as the zombies on the roof. It seems the roof zombies were younger and more recently infected, these are older, nearly skin and bones. These zombies are much more hungry and aggressive, but a bit slower to move as they have less muscle on their frame.

They come into the protected zone in waves. Gabriel takes full advantage of the terrain and has the zombies funneling at him through openings in the rubble walls. When they get through the rubble, they get gunned down. Otto is engaged in a stand still hand to hand battle. No matter how they swarm Otto they cannot gain an advantage and over power him, and no matter how many times Otto cuts away at the emaciated bodies of the zombies, they feel no pain and refuse to fall.

All the while Shaun and Reeva are moving rubble as fast as possible and then they begin their assessment. The terminal is partially operable, but has a few broken parts that Reeva easily replaces. The terminal is now operational and Shaun begins a diagnostic scan of the network.

There is evidence of a virus that had been through the network, but shows no signs of being active any longer. There is also evidence of a fire team of people that had been through the area, possibly causing these problems. There is also one dead zone in the network, there is an office on the other side of the mallplex that has no connection to the network at all. Shaun feels they should investigate that for signs of where the virus might be hiding.

The group is about to leave the area, when they see a large cybersoldier body guarding a man in a hover chair. They try to flag down the group and are met with near hostility. Gabriel calls out, “We’re leaving, and if you want a ride out of here you had better make your way here fast, or I could shoot you from here and save you the misery”

Gabriel is suspended in the air on a zipline attached to the ship and Reeva, Otto and Shaun fan out to create a safe zone for the two men to get to, as zombies again begin to swarm.

Otto is again locked in a stalemate in hand to hand combat, Reeva is snug, safe in his fully encased combat armor and Shaun, despite his best efforts, is overcome by hungry beasts.

Shaun is tacked to the ground after killing two zombies, and the beast who is set upon him is attempting to eat him. Gabriel is taking shots from the sky, covering the battlefield with fire. Reeva is mostly holding his own.

The two men eventually make their way to the safe zone, but not before Shaun has suffered several wounds to his shoulder and abdomen, some of which may now be infected. Luckily Shaun had the foresight to bring along decontamination units from Blackwatch. He makes good use of the kit and contains himself, holding his fear of infection at bay. He tells everyone that he understands that if he were infected he would have expected to be left behind or shot.

The large cybersoldier introduces himself as Tigh Rell, interzone operative for RIFU. The man with him is Charlie, an accountant from Harcourt and Loughland, the former ProVee of the area. He had contacted RIFU six weeks ago, just before this all went down, to defect to their side, citing that he had information on some underhanded plans Harcourt and Loughland had in the works.

It was now Tigh’s responsibility to get him back, but had unluckily lost his extraction team and ship in an assault some days ago. In trade for a ride, Tigh barters his medical assistance, as he is not only a soldier, but a skilled medic as well, as well as a good word in with his employers.

Shaun discovers the deadzone in the network is Charlie’s office. He had disconnected all of his data storage units and taken all of his records with him when he left. Shaun wants to see the information, because what is happening here looks similar to what is happening on Blackwatch. Charlie informs him that the information is too sensitive and might be seen as hostile to RIFU. He would prefer not to even raise a concern if there would be one at all. All this cautious talk is making Shaun nervous, may or may not be seen as hostile? Cybersoldier that is both a soldier and a trained surgeon? Angel vouches for Tigh, as he has a barcode tattoo that all interzone agents have, and he checks out.

Shaun pieces together some crazy conspiracy theories bout the interzone organizations and their “involvement” with creating a bioplague that is delivered through a ship that first explodes, then drops an infectious agent, evolves in the human body into nanotechnology, then infects the SysNet when an infected person interacts with a terminal.

Shaun is looked at like a freak, and Tigh shows concern over Shaun’s health, noting that he may be over-medicated, or under the influence of drugs.

Blackwatch Gate is still lagged and the earliest they can leave is six hours. Otto Decides that it’s time to get reconnected with his boys and takes everyone to his hangout, T.T. Bar’s Nippleopolis. Gang boys greet Otto warmly, as if he has been gone for quite some time. Otto offers hospitality to everyone but Tigh and Charlie, who are left on Angel’s ship, where she also stays, not wanting to be around the life she left behind. Everyone is taken to a tailor for custom fitted armored suits, they are given medical attention and any supplies they ask for. Shaun is itching to get back to Calvert City to connect Sentinel, but is told to relax and have a drink. As he drinks, he takes the information he has gathered about the situation down south and puts it all over the Net space so everyone will know. He hopes this will bring attention to the matter, but Reeva and Otto tell him, that this makes him a snitch, as some money begins to collect in a small account that Shaun has for his Fake ID that he used to put this story out. This reinforces the idea that he may have just sold out information, and gets worried that he’ll be looked at like a rat. Shaun drinks heavily and gets more paranoid.

Shaun awakes on the ship en route to nexus gate against his wishes. The party had agreed to give a lift to Charlie and Tigh, where they will meet with a representative of RIFU.

That Boy Is On Drugs, I Tell You!
Shaun grows increasingly more paranoid as the others have split reactions to a possible job offer from RIFU.

Shaun grows increasingly more paranoid and agitated as they pass through the Gateway and sync from Blackwatch to Nexus Gate.

A messenger is waiting for Angel’s ship as they head toward the lower docking rings at Nexus. After some hesitation on the part of Shaun and Otto, the message is delivered. Seemingly a gift from RIFU, it contains a message of thanks alongside an informal request that they visit their regional offices in the central hub. RIFU would like to collect some simple biosamples from them PCs to see what they can learn from people who’ve been exposed superficially to the bioplague in Calvert City. Furthermore, for their assistance in transporting their employees, RIFU pays them 1000cr apiece in Interzone credits.

Tigh gets some orders transferred to his datapad, which he immediately prints to a hard copy and hands to Otto—seemingly the calmest person present. The paper is an exerpt from Tigh’s own field report about the Infected down in Calvery City, detailing his observations and recommendations. Added as an addendum are his orders in response to the report.

Shaun freaks out over the report – its intentionally incomplete nature only feeding into his paranoia as he insists he is being denied information. Tigh replies that the remaining information isn’t relevant and does not pertain to the Infection at all. He also adds that he is concerned over Shaun’s behavior and certain symptoms of possible drug overdose that he’s noticed – in the process letting it slide that that he was trained as a Medical Doctor before becoming a field operative for RIFU. He strongly encourages them to provide biosamples and at least hear out what the local Corp Executive has to say.

Otto and Shaun want nothing to with it – ultimately resulting in Reeva and Gabriel taking their own shares while Angel quietly pilots the ship, and Shaun and Otto space the package containing the cred chips. Reeva makes a mental note to come back out with a salvage ship later on…

Angel docks the ship as the bickering continues, comments that she’s hitting a local pilot’s bar called “Tweak’s Wreck”, and walks off ship. Otto and Shaun head for the same bar, while Reeva and Gabriel – as well as Tigh and Charlie – make their way to the RIFU offices in the central hub.

Tweak’s Wreck is large circular room. Along the wall to the right of the door way is a bar extending about a quarter of the way around the circle, some stools, and a bartender. Beyond that are some restrooms. Along the wall to the left of the door is a long countertop with chairs – at each station is an auto-bartender for standard drink and food assortments, as well as news feeds, entertainment, and gambling. The counter extends all the way to the far side of the chamber, where it terminates at a protruding round stage upon which three women are dancing.

Angel sits at the bar to the right, surrounded by a number of wee Zergs whom she seems to know. Otto and Shaun see a drifter milling around from table to table, fiching drinks where he can, before settling himself down at a counter station at the room’s far left side.

Otto orders some food while Shaun plays around with the console. The Big Guy notices Angel trying to get his attention, gets up and approaches her. When Shaun moves to follow, Angel indicates that he need not bother coming over. Otto tells Shaun to sit down, and – alone – goes over to speak with Angel.

Angel, too, expresses concern over Shaun. But it is his attitude she’s worried about, commenting that if he keeps going on like he has, he will become a liability for Otto.

Otto walks back, grabs Shaun, and pulls him into the bathroom. The drifter wastes no time in grabbing Otto’s food and drink while the pair step away. In the bathroom, Otto and Shaun have a “discussion”. They walk ot of the bathroom with Shaun agreeing to see a Doctor.

The drifter wanders by, and hearing what is said, starts commenting that he’s a trained medical professional – and could easily save them a lot of money. Otto shoves them all back into the bathroom, and demands Shaun whip out his… Drugs. Oddly enough, the drifter seems fairly competent, and mirrors much of what Tigh said about possible overdose.

Otto disapproves of the drugs Shaun is taking, while Shaun tries to explain that what he is taking is real medication to help with a condition he has. Otto continues to voice his disapproval and in his paranoid spot, Shaun decides to try to level with Otto about why he takes the pills.

Shaun tries in vain to explain that he has strange visions and they cause him great paranoia, as they are usually about someone who is following him. Nobody else sees what Shaun sees because he is slightly precognitive. Otto listens to about two words of what Shaun has to say and hears even less. He sternly tells Shaun that he is a liability as long as he’s high and that he had better pull it together and walks away.

Shaun not wanting to be in the way or cause trouble, sinks into the shadows and goes away, not before getting some advice from the drifter, “the medication your taking should be vaporized, by taking it orally, you’re overdosing”. Shaun makes a mental note that he needs to freebase his meds instead of swallowing them whole.

Meanwhile Reeva and Gabriel have gone to their meeting with RIFU, where they seek to meet Cornelius Hatch, the regional head for RIFU on Nexus Gate. Reeva tries to put the moves on the receptionist by dropping that he is there to see Doctor Jay, the scientists in charge of the objective RIFU has regarding this bioplague. Tigh laughs at Reeva’s weak attempt and notes that part of the receptionist’s job is to make people feel “welcome”, and he doesn’t have to try so hard. Reeva and Gabriel meet Cornelius, who is dressed extremely casual, as if he were on a beach on some sunny island. He is overly friendly and familiar and makes cheesy jokes and double entendres regarding the medical tests they are about to subject themselves to.

Both Reeva and Gabriel are happy to allow RIFU doctors to take bio samples and blood, preform full body scans and tests. In short order, Gabriel and Reeva earn another 500cr and Reeva is awestruck by the sugar cookie and juice he is given in trade for his blood.

Gabriel is yet again informed that he is a biological bomb, that when exposed to this bioplague he could very well explode. The other thing he is informed of is that he is a Harcourt make Soldat. Again, Gabriel seems totally uninterested and nonplussed by it all. Both he and Reeva head out to Tweaks Wreck for drinks.

At Tweaks Wreck Otto is quietly having a drink with Angel, and Reeva throws down a 1000cr cred chip claiming that he’s buying drinks for everyone, and quickly gets himself staggeringly drunk. Gabriel takes advantage of the free drinks and sets himself up as body guard to Reeva. The shady stranger who diagnosed Shaun slides up and gets himself a few free drinks. Reeva barely recognizes the guy and then it clicks. They know one another. This guy is Pilgrim, a daredevil pilot who has spent some time with the Sky Forger pirate clan that Reeva is from. They have done a few jobs together, usually hijacking ships.

Reeva makes an ass of himself, pawing at the “dancing girls” and being repeatedly reminded that he is not to touch. The evening has worn on and Reeva has worn his welcome and needs a place to sleep off his drunk.

In the meantime, Shaun has faded away to the planet surface in Xiu Xi City. He has rented a small room and is already making plans to hitch a ride on a cargo ship that has dumped it’s cargo and is heading back towards Rakhan Prime. The captain of the ship wants to meet Shaun face to face because he is requesting to book passage away from any other potential passengers and wishes to remain very discreet.

Shaun goes to make his meeting and drops a message to Otto that he is getting his head straight, and will find his own way back to Rakhan Prime, so as not to be a liability.

The meeting goes honestly. The crew are Greyjackets, they don’t hide the fact. Shaun states that he is protecting his case (containing Sentinel) and wants no questions asked about him or his case. He is told that he will have to give up all weapons when he boards, he will be allowed to board early, and will be segregated. In turn, he will pay double, and half will be paid right now up-front. Shaun agrees and leaves, beginning to connect to the local SysNet to see what is going on with his companions, by scanning the security feeds.

Reeva had left Teaks Wreck in search of a place to sleep, Pilgrim has followed, trying to convince a drunken Reeva to hire him on his team, or at least help him hijack a ship, since he just recently crashed the ship his former employer had let him pilot. Pilgrim gives up and goes to his room when Reeva accuses him of trying to follow him home for something more than friendly.

Otto, noting that Reeva is very vulnerable, followed him out the door. Gabriel noticing that Reeva may be in trouble, also follows.

Reeva has found a place to rest, when he stumbles upon a diner and gets himself a coffee and falls asleep in the booth. Otto loses interest, seeing Reeva is no longer vulnerable and heads back to Tewaks Wreck. Otto hooks up with Angel and heads back to her ship for some naked twister.

Some time passes. Pilgrim is broke, hanging out in his room, thinking of a way to get off this station, Shaun is creeping his way through the security feeds, Otto and Angel have since stopped playing naked twister and moved on to something more adult, like strip scrabble and Reeva is jerked awake.

It’s Gabriel, “Fuckin’ get running kid, we’re in trouble!” Gabriel had shot four men trying to steal Reeva’s wallet and security may very well be on their heels.

It's Not a Tumor... Nor Is It a Good Plan
Gabriel and Reeva come up with a very bad plan...

Barely awake, Reeva is half running, half being dragged down a central through way on one of the major spokes of Nexus gate. Gabriel runs, assault weapon in one hand, Reeva’s sleeve in the other. Neither of them have any idea where they are running to, or if they are running away from anything at all.

Shaun has noticed the commotion and has begun to track their path, and watch for what they are running from. He sees nothing of interest, it appears that Gabriel didn’t draw as much attention as he thought he did.

Reeva and Gabriel find themselves in a park with nobody following them. Gabriel is still convinced that they are not yet in the clear. Reeva is beginning to sober up. and he notices that this park is not just recreational, but seems to be a place where less than above board deals take place.

There are prostitutes and drug dealers selling their goods. There appear to be several couples having kinky sex in public, and there are still others who are busy with sports, such as rock climbing.

Gabriel approaches the prostitutes and tries to work a deal for Reeva to get some action. He makes an offer to one of the girls who appears to have a strange cancer or mutation growing off her side. Reeva turns down the Pro who says it is a mutation, where she believes it may be a conjoined underdeveloped twin, the lump then turns what appears to be it’s face and says it is not a tumor.

Reeva barely holds down his lunch and makes an offer to another girl claiming she is “bigger” and she takes immediate offense. Reeva tries to explain that pirate clans prize hardier women and she thinks it’s a fat joke and slaps him. Reeva learns a quick lesson that often prostitutes in this park wear rings with sharp blades on the inside so that they can defend themselves against drunks and rapists.

Seeing blood on Reeva’s face, Gabriel guns the girl down before she can even react. The other two girls begin to scatter, as Shaun’s voice comes over the security feed for the park, telling Reeva and Gabriel to get out of there fast.

What the two had failed to notice was the fully Gunsuited Security Trooper hidden in the wooded area. When a weapon was fired, a security message alerted the guard and was sending for back-up. Shaun had stopped the signal for back-up, but could not stop the pilot in the Gunsuit.

Gabriel tosses his rifles to one of the girls and runs away. Reeva had already been running away. The gunsuited guard sees the woman with the weapon and fires a sonic grenade to stun and disable her and the other girl. Reeva and Gabriel stealthily escape and are met by Pilgrim just outside the park.

Pilgrim has a room not far from the park and had noticed the commotion early on as they ran in. He offers to hide them out until the heat dies down. Gabriel is curious about hearing Shaun’s voice and wants to get to a data terminal and speak to him.

Inside, Pilgrim is offering hospitality and a place to hide until things cool down. Gabriel is uneasy about Pilgrim and his way. He thinks the glow-sticks and fluorescent reactive body paint is too much. Pilgrim shrugs off another person who looks down on his ways and offers a drink to Reeva, who is starting to get uncomfortably sober.

Gabriel used the data terminal in the hallway and speaks to Shaun. “Hey, I know you’re in there you creepy voyeuristic fuck. Talk to me or I’m gonna press my balls against the screen so you can get a close-up of my taint” Shaun replies, “Ok, ok, I’m here, what do you dumbfucks think you’re doing causing all that commotion. You know if it wasn’t for me shutting down the security in the park, you guys could be in big trouble”

Hearing that Shaun had control of the security, Gabriel gets an idea. “Shaun, I want that Gunsuit. Reeva can over-ride the controls, and creepy over there says he can pilot anything. Me, I just want the weapons” Hearing that there is money to be made, Reeva and Pilgrim begin to get involved in the planning process.

Reeva says he knows a guy who will buy the suit once they strip it of it’s weapons, so he’s in. Pilgrim just wants the chance to try to hijack the thing and take it for a joy-ride. Shaun gets moving on some security feeds and tries to find out the schedule when the gunsuit guards switch shifts. It appears that the guards switch shifts within the next two hours, so the plan is formed.

When the guards switch, they disarm and drop the weapons rig, the now on duty guard arms the new suit and begins work. The idea is that if they can find out who the other guard is, access his suit, over-ride the security and get in place when the switch is made, they can steal the whole thing without a fight.

Shaun finds out who the other guard is and where he lives, sending everyone on their way. Thinking that this might get messy, since the other guard is retired Coalition Defense who went into corporate security operations and now works for a subsidiary of Ragnarok Arms, he calls Otto. He figures if the whole thing gets too messy Otto can clean it up and the two of them can walk away from this.

Otto gets up from a game of naked Clue, where apparently Otto did it, in the … well, where he did it and with what isn’t up for discussion, and answers the call. Hearing the plan, he wonders if it’s worth his time to even get dressed for a shit plan like this one and wonders why he even humors something like this.

Otto opts for clothing and drags himself away from Angel to go follow around three half-wits and a drug addict. His heart is just not in this one and he really doesn’t want to waste the time. Instead of meeting everyone at the guard’s apartment, he heads to the park to watch the first guard and check his movements.

While everyone heads to the apartment, Shaun keeps the security cameras in the dark to their movements. The apartment is well secured and it takes the combined efforts of both Reeva and Pilgrim to bust in. The Gunsuit is locked away in a small vehicle hangar adjacent to the living quarters. This system cannot be broken into with physical methods, as it will lock down tighter and alert security if tapered with. They will need a passcode to open the hangar, and they will need a password to switch with the other guard. Shaun informs them that this information changes twice daily and should be on his terminal. It seems the terminal in the apartment is cut off from the SysNet at most times, and is only connected briefly to gather the days orders. If they want Shaun to hack the terminal they will need to connect it.

Inside, Reeva connects the terminal and allows Shaun in. Pilgrim and Gabriel begin to ransack the place. Shaun discovers more information on this particular guard and sees that not only does he have an impressive military background, but he’s also an electronic security specialist who was called to headquarters not long after Shaun shut down the park security. At this point, Shaun realizes that he may be being tracked and if he is, this would be exactly where he would look if he were in the other guy’s shoes. Shaun thinking the worst, this guy is augmented heavily, is fully equipped and heavily armed for both physical and net combat, sends a warning to the three inside and bails.

The three inside try to salvage this mess and look for anything to steal. Reeva turns up a pistol, a Ragnarok Striker to be exact. Pilgrim finds a scrap of paper with the last few days passcodes on it, the flipside reveals that it was letterhead from a rough club on Harlinn’s World. Further indication that this guy is nobody to be fucked with. Gabriel on the other hand steals snack food and convinces Reeva to give him the pistol because it’s keyed to the palm print of it’s owner and useless to them. Thinking that this guy may come back soon and they may need a distraction, Gabriel has Reeva rig a light power cell to the gun and give it a detonator, so he can blow up the whole thing in his room.

Leaving the scene quickly, after blowing up the guy’s bedroom and stealing his snack food, the three head back to the park to meet Otto.

Shaun is now busy packing up his things and making a hasty retreat from his hiding spot, and Otto is still wondering why he left Angel so he could help three half-wits steal junk food and catch a man’s room on fire, potentially making an enemy.

Otto just wants off this station, where he has no business or interest in being, so he can get back to his life on Rakhan Prime. He wants nothing to do with this RIFU job, he has no interest in petty theft and the half-cocked idea of hijacking a Gunsuit that he couldn’t do anything with anyway, and to top it off, he was inches away from finding out where Otto did it and with what in his game of naked Clue. All in all, for Otto this day sucked.

Otto calls Shaun and tells him to quit wasting his time and come to Angel’s ship, he doesn’t have to get his own ride back. He tells Reeva and Gabriel much the same, pack it up, we’re getting the hell out of here. Pilgrim on the other hand, is creepy and he won’t let him on board. Instead, he is given money to make his way to a southern spaceport on Rakhan Prime, where they agree to meet him later, since they still may try to upload Sentinel in the Mallplex.


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